As far as Cataclysm beta test goes, talents seem to be the most discussed aspect of it. What works and what doesn’t, design philosophies, utility vs pve vs pvp talents etc etc. Arguably the most important thing about the whole talent system redesign is whether Blizzard will achieve its goal of making talents that aren’t taken by 0 or 100% of players and making talent trees that don’t follow a clear Cookie Cutter template. I’d very much like to see talent specs that are diverse, where talent choices aren’t obvious, where talents are more than just “do” or “don’t”. In that regard I’d like to present a few ideas on how to make talents that would diversify each individual spec.
One of the most obvious ways to make different players of comparable skill level choose different talents would to be to introduce talents that don’t necessarily improve abilities, only alter them in some way that may or may not be beneficial. For example, on 4th tier of priest shadow tree there would be a talent called Rapid Flay.
Rapid Flay – Reduces the channel time, mana cost and damage of Mind Flay by 16/33/50%.




